AI Insights · Timothy · June 2023
Top 5 Match 3 Games Performance in Middle East Q2 2023
Discover how the top 5 Match 3 games performed on a unified platform in the Middle East during Q2 2023. Data insights sourced from Sensor Tower.
The second quarter of 2023 saw notable performances from the top 5 Match 3 games in the Middle East, with data aggregated from both iOS and Android platforms. Below is a detailed look at the weekly trends in downloads, revenue, and active users for each game.
Marble Master from Teewee Games showed impressive growth in both revenue and user engagement. Weekly revenue started at $759 and experienced a steady increase, peaking at around $3.6K by the end of June. Weekly downloads saw a significant spike mid-quarter, reaching 102K in the week of May 22, before settling at approximately 14.7K by the end of June. Meanwhile, weekly active users surged from 13.4K in late March to a peak of 135.8K in late May, before stabilizing around 65.3K at the quarter's end.
Bubble Shooter Rainbow by Blackout Lab maintained a consistent performance. Weekly revenue fluctuated slightly, peaking at $142 in mid-June. Downloads started at 20.8K in late March and gradually decreased to 9.8K by the end of June. Weekly active users remained relatively stable, starting at 130.5K and ending at 103.6K.
Bubble Shooter - Classic Pop, published by Bubble Shooter, saw a mix of ups and downs. Weekly revenue fluctuated, peaking at $5.8K in the final week of June. Downloads started at 23.1K in late March, dipped mid-quarter, and then rose to 13K by the end of June. Active users showed a slight decline from 253.4K to 215.4K over the quarter.
Bubble Shooter - Pop Bubbles from IVYGAMES had a more varied performance. Revenue remained modest, peaking at $97 in early April, and declining to $10 by the end of June. Downloads started at 11.7K and fluctuated, ending at 10.7K. Active users remained fairly stable, starting at 96.6K and ending at 88.9K.
Bubble Shooter - Home Design by Bubble Bear game showed steady engagement. Although it did not generate any revenue, downloads and active users remained consistent. Downloads started at 9.6K and ended at 10.1K, while active users started at 84.7K and peaked at 94.1K in mid-June, before slightly dipping to 90.2K by the end of the quarter.
These insights come from Sensor Tower, where more detailed data and analysis can be found.